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ActorsBrowserReference
Actors Browser Reference
Document Summary: A reference for the Actor Class Browser in the Unreal Editor. Document Changelog: Created by Jason Lentz (Demiurge Studios?). Maintained by Richard Nalezynski.Introduction
The Actor Class Browser allows you to view the Actors available in your Unreal Engine build. Actors are created by UnrealScript classes (and sometimes native C++ code) with logic to define their attributes, behavior, and state. These Actors are often used in levels. Almost everything in a world of levels is an Actor, including Lights, Static Meshes, and Pawns.Opening the Actor Class Browser
Actor Class Browser Overview
Browser Layout
- - Menu Bar
- - Tool Bar
- - Actor Tree
- - Current Class
- - Loaded Classes
Menu Bar
File
- Open Package - From here you can open UnrealScript compiled code .u packages.
- Export All Scripts - This option exports all classes to UnrealScript class .uc files which can later be rebuilt.
Tool Bar
- Use Actor as parent? - With this toggle checked, the Actor tree displayed below will start with "Actor" as the highest level. If not checked, then "Object" will be used as the highest level.
- Placeable classes only? - By checking this toggle, all of the non-placeable classes that do not have placeable classes below them will be pruned from the Actor tree. Placeable Actors are shown in bold in the Actor tree.