Search public documentation:
- Content Browser Reference
- Filter Panel
- View Controls
- Tags Panel
- Tag Groups
- Asset Age Tracking
- Collection Copy and Rename
- Excluding from Search
- Sorting Thumbnails
- Multiple Content Browser Windows
- Filter Panel
- Quarantine Mode
- Quick Reference
- Content Browser Database
Content Browser helps you find, organize and create game assets. You can also manage package files and perform useful operations on assets. Most importantly, you can search and interact with all assets in the game, whether they're loaded or not.
- Browse and interact with all assets found in the game: loaded and unloaded.
- Find loaded and unloaded assets:
- Text Filter: type to find assets by Name, Path, Tags or Type. You can exclude assets from your search by prefixing a search token with a '-'.
- Extended Filter: Browse assets by Object Type and/or combinations of tags.
- Add frequently-used Object Types to favorites.
- Organize loaded and unloaded assets without ever needing to check out packages:
- Create tags.
- Apply tags to assets.
- Create private Collections and store assets in them for future use.
- Create Shared Collections to share interesting assets with your coworkers.
- Development assistance:
- Show assets which may contain problems.
- Tag: A tag is a string that you can "put on an asset". An asset can have any number of tags applied to it. Tags make it easier to find assets within the game. There is no restriction on which tags are created, giving the user control over how assets are organized.
- My Collections: A Collection is a place to put your assets. While the data for each asset resides in a package file, an asset can reside in any number of collections. "My Collections" are private; that is, they are visible only to you only.
- Shared Collections: Shared Collections differ from private Collections in that they are visible to everyone on your team.
Select a source from which to gather assets. This can be a package, a private collection of assets that is visible only to you or a shared collection that can be used for collaboration with other developers. Alternatively, click the All Assets button to see everything in the current game. To add assets to a collection simply drag them from the Asset View into the desired collection. To remove an asset from a collection select the collection, right click on the asset and select Remove from Collection from the context menu. New assets can be created or imported by using the New and Import buttons, which invoke the familiar dialogs.
- Bulk Import: Imports all of the files in a specified directory path by recursing through the directory structure inside the path. The tool automatically creates packages and groups and places files in the correct package based on how the directory structure is layed out. See the BulkImport page for instructions on performing a Bulk Import.
Once you've selected one or more sources use the Filter Panel to narrow down the assets that you want to see. You can search using text or the extended filter options.
Alter the way assets are presented.
|Details List View|
|Details and Thumbnails: Horizontal Split|
|Details and Thumbnails: Vertical Split|
|Drag left/right to change the zoom level|
|Change the thumbnail size|
|Change the sorting of assets|
The Tags Panels lets you see the tags applied to selected assets and apply or remove a tag from selected assets. You can also create a new tag or destroy an existing tag. To add a tag, select one or more assets and click on one of the tags from the All Tags list. The tags applied to selected assets appear under Applied Tags. To remove a tag click the '-' symbol next to that tag's name under Applied Tags. Tags present on every asset in the selection are denoted with the symbol. Tags present on some but not all assets in the selection are denoted with the symbol. You can create or destroy tags by clicking on the Create Tag and Destroy Tag buttons. To create a tag click on Create Tag and type in the name of a tag. To destroy a tag click the Destroy Tag button. You will see all the '+' symbols next to tags turn into '-'; this signifies that clicking on them will destroy the tag. Note: In order to prevent inexperienced users from unintentionally destroying a tag (and subsequently removing it from all assets) we have provided a safeguard. By default, users do not have permissions to create or destroy tags. You should have your art leads and tech artists enable tag creation by setting the following:
- In MyGameEditorUserSettings.ini, add a section for [ContentBrowserSecurity]
- Under this section, set bIsUserTagAdmin=True
- This isn't really supposed to be a security system -- it just helps to prevent people from accidentally destroying data.
Organize tags into groups so you can browse them quickly! These groups are displayed in your tag filter, too!
You can also track the date that assets were added!. This lets you find new content more easily by sorting recently-checked-in assets to the top.
You can easily copy and rename collections. This lets you promote Private collections to Shared collections and vice-versa, too. Just right click on a collection to bring up the menu.
You can also exclude assets from your search by prefixing terms with a minus character. (e.g. "DoWant -DoNotWant")
On the main window is a Sort Button so you can change how thumbnails are sorted without opening the list.
There's also support for multiple browser windows open at the same time. When assets are selected in more than one browser, you'll see a solid rectangle around the active selection and dotted borders in other browsers. This lets you know which selection is effective in actions such as Fill Property from Browser, etc.
|Name||Whether to search for terms in the name of an asset. e.g. The term "expl" would be found in an asset named "M_FX_ExplosionFramed_Alpha"|
|Path||Whether to search for terms in the package or group names in which this asset resides. Note that enabling this option will return many results. e.g. The the asset "FX_VehicleExplosions.Materials.M_FX_ExplosionFramed_Alpha" would match many terms including "vehi", "expl", "mat", "alpha", and many others.|
|Tags||Whether to search in the tags applied to an asset. e.g. An asset tagged as "Explosion" would match the terms "Explosion" as well as partial terms such as "expl".|
|Type||Whether to search in an asset's type. e.g. Any particle system would match the term "ParticleSystem".|
|Match All||Show assets that contained every one of the specified terms in any of the selected fields (name, path, tags or type).|
|Match Any||Show assets that contained one or more terms in any of the selected fields.|
Quarantine mode allows you to view quarantined assets, as well as toggle Quarantine on or off on those assets. Quarantined assets are not normally visible within the Content Browser, when it is not in Quarantine Mode. Quarantining assets is a method of marking assets contained within packages that have been determined to be old, invalid, or otherwise not to be used. To switch the Content Browser to to Quarantine mode, left click on the combo box in the top right hand corner of the Content Browser. Left click on Quarantine Mode. The Content Browser is now in Quarantine mode. To quarantine an asset, right click on it to bring up the content menu. Left click on Toggle Quarantined to quarantine it or not. You can also use Ctrl+Q as a keyboard short cut to perform this action. The asset is now quarantined. Switching the Content Browser back to normal, now hides the quarantined asset. After you have quarantined assets, you can then use the delete quarantine commandlet to automatically and safely delete these assets. Please read DeleteQuarantinedContentCommandlet for more information on this commandlet.
|Action / Hotkey||Effect|
|Ctrl+Shift+F||Focus the text search textbox (from anywhere in UnrealEd).|
|RMB + Drag||Pan around the Thumbnail view|
|Space||Preview selected asset (currently only applies to sounds)|
|Ctrl+A||Select all assets|
|Ctrl+Shift+A||Set the source to AllAssets|
|Shift+Click on arrow in TreeView||Expand/Collapse recursively|
|B (Hold)||Enlarges the color-coded border around asset thumbnails while button is held down|
The Content Browser uses a special database to store information about all assets in your game. Many of the browser's most useful features require the database to be correctly configured and actively maintained. See the Content Browser Database page for instructions on setting up a Game Asset Database.