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Getting Started

Welcome to the Unreal Developer Network getting started page. This page is designed to introduce both technical and artistic developers to the Unreal Engine and provide the resources for getting started. Please use this page as a roadmap of steps to follow and processes to take when developing a project using the Unreal Engine.

If you are new to the site, please visit the Welcome page. Licensees may also wish to visit the Welcome (Licensees) page.

General

Creating UDN Documents
Guide on adding new articles to UDN

Mailing List Archives
Direct links to the mailing list archives.

Team and User Account Management
For Team Admins and and Organizations

User Account Management
Password management and mailing list subscriptions

Frequently Asked Questions?
This is a list of Frequently Asked Questions and Answers

Site Map
This is a breakdown of key site pages

Glossary
Glossary of important Unreal Engine 3 terms.

Business and Legal

Please take some time to review our legal notes and requirements for shipping an Unreal Engine 3 project:

Legal Notes
A collection of legal notes regarding developing and shipping a project using Unreal Engine 3.

Shipping Checklist
A collection of actions to take when shipping a project using Unreal Engine 3.

Support and Community

Getting Started (Support and Community)
Information regarding Unreal Engine 3 Community and Support.

Support and Community Home
Information on Unreal Engine 3 support and community, including documentation, mailing lists and IRC channels.

Licensees

Getting Started (Licensees)
Steps for getting started with the Unreal Engine.

Production Planning
Includes information on prerequisite hardware and software.

Getting Started (Technical)
Information regarding the technical pipeline and a roadmap of relevant topics.

Technical & Programming Home
Information on programming, debugging, optimizing and scripting with UnrealEngine3 and UnrealScript.

Getting Started (Content Creation)
Information regarding the content creation pipeline and a roadmap of relevant topics.

Content Creation Home - Art, Audio and Level Design
Definitive collection of articles and tutorials on modelling, texturing and animating for Unreal Engine 3, as well as music and sound creation. Includes information on the Unreal Editor suite: UnrealUI?, Kismet, Matinee, PhAT?, Cascade, FaceFX, and SpeedTree; material and terrain editing tools; static mesh, texturing, and skeletal mesh tools; audio tools; and post-processing.

User Guides
A list of user guides for the Unreal Editor suite of tools.

Tutorials
A list of tutorals for getting content into the Unreal Engine.

ActorX
How to obtain and use the ActorX plugin for exporting skeletal meshes and animation.

Mod Developers

Getting Started (Mod Developers)
Information regarding the creating Unreal Engine 3 game mods.

Mod Authoring
Advice and guidance for creating mods.

UT3 Mod Home
Information on creating mods for Unreal Tournament 3.

Gears Mod Home
Information on creating mods for Gears of War.

Further Topics

You can find more getting started topics at the auto-generated Getting Started Topics page.