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LevelEditorUserGuide
Level Editor User Guide
Document Summary: Guide to using the Unreal Level Editor. Document Changelog: Created; maintained over time.Introduction
The Unreal Level Editor is the core editing tool in UnrealEd. It is in this editor with which worlds of levels are created - levels that are built from BSP and Static Mesh geometry, as well as Terrain. They contain Lights and other Actors, AI Path Nodes, and Scripted Sequences. This document will give an overview of the Level Editor interface and how to create levels.Using the Level Editor
Opening the Editor
The Level Editor is open when you open UnrealEd. See the UnrealEd User Guide page for more details.Creating a Level
For an introduction on creating a simple level, see the Creating Levels page.Level Editor Overview
Editor Layout
Controls
Mouse Controls
For a list of mouse controls see the Editor Buttons page.Keyboard Controls
For a list of keyboard controls see the Editor Buttons page.Hot Keys
For summary of how to bind editor hotkeys and create new editor hotkey commands, see the Editor Hot Keys page.Working with Levels
Placing Actors
Detail Level
Right-click the selected Actors, which will bring up a context menu option that allows you to set the detail mode for them (low, medium or high). On the View menu, there is a detail mode option with 3 checkable options: low, medium and high. This will filter your view so you only see Actors that are at or below the selected detail mode. Choosing low on this menu will display only the Actors that are set to low detail mode. Choosing medium on this menu will display on the the Actors that are set to medium or low. And so on.Scripting
Editor Performance
The editor can be extremely slow in large levels, especially when there are a lot of Actors on the screen. Here are some settings you can tweak to improve editor framerate... For Single Player levels, the single best option is Level Streaming Volume Previs.
That will only show a few streaming levels around you, and there will be a big loading hitch when new levels stream in.
Sometimes you need all levels to be visible though, that's where the rest of these options come in handy.
- Distance to far clipping plane
- self-explanatory; a useful quick-fix. It's the slider bar next to the Redo button.
- Turn off realtime update
- self explanatory.
- G mode
- hides all editor debug information. Results may vary.
- Have lighting built
- not always possible but unbuilt lighting will make the editor much slower.
- Unlit movement
- self explanatory.
- Unlit view mode
- helpful when lighting is unbuilt.
- Show dynamicshadows
- helpful when lighting is unbuilt.
- Show selection
- This show flag defaults to on, which allows BSP selection to be visualized. When you don't need to see BSP selection, turning this off can make the editor quite a bit faster.
- Show scene captures
- Turning this off will give a decent speedup to scenes using them.
