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UE3 Home > Unreal Editor and Tools > Unreal Editor User Guide > Main Editor Toolbox

Main Editor Toolbox


Overview


The Toolbox is a collection of tools which can perform functions such as changing the mode of the editor, building BSP world geometry and volumes, as well as quickly changing the visibility or selection of groups of actors to aid in making editing easier.

Editor Modes


EditorModes.jpg

The tools in this region change the editing mode of the editor.

Camera Mode

CameraMode.jpg

Puts the editor into Camera Mode which is the default editing mode for adding, selecting, and modifying actors as well.

Geometry Mode

GeometryMode.jpg

Puts the editor into Geometry Mode and opens the Geometry Mode window which allows for editing CSG brushes with the transform tools in the viewports.

For more information on using this mode, see the Getting Started with geometry Mode page.

Terrain Editing Mode

TerrainEditingMode.jpg

Puts the editor into Terrain Editing Mode and opens the Terrain Editor window.

For more information on using this mode, see the Terrain Editor User Guide.

Texture Alignment Mode

TextureAlignmentMode.jpg

Puts the editor into Texture Alignment Mode which allows for modifying texture panning, rotation, and scaling on CSG surfaces interactively in the viewports.

Mesh Paint Mode

MeshPaintMode.jpg

Puts the editor into Mesh Paint Mode which allows painting of vertex colors on meshes interactively in the editor viewports.

For more information on using this mode, see the Mesh Paint Reference page.

Static Mesh Mode

StaticMeshMode.jpg

Puts the editor into Static Mesh Mode which allows for the quick placement of many similar static meshes using minimum and maximum scaling and rotation values, providing the ability to do things like add ‘clutter’ to a map quickly.

Brush Primitives


BrushPrimitives.jpg

The buttons in this region are used to re-shape the builder brush using predefined, yet configurable, primitive shapes. Right-clicking any of the buttons in this area will open up a properties dialog where the settings for the primitive can be modified as desired. Left-clicking will simply replace the current builder brush with a new primitive shape using the current settings.

Cube

CubePrimitive.jpg

Creates a cube or box-shaped brush. This is most often used to build out rooms or shells of rooms, especially in early stages of development for blocking out areas and testing flow.

Cone

ConePrimitive.jpg

Creates a cone-shaped brush, or a cylinder with one end collapsed to a single point.

Curved Staircase

CurvedStaircasePrimitive.jpg

Creates a brush in the forum of a curved set of stairs. Note: It is usually better to use a static mesh for something like this.

Cylinder

CylinderPrimitive.jpg

Creates a cylindrical Brush which can be used for things such as circular shaped-rooms, pipes, columns, etc.

Linear Staircase

LinearStaircasePrimitive.jpg

Creates a brush in the form of a linear set of stairs. Note: It is usually better to use a static mesh for something like this.

Sheet

SheetPrimitive.jpg

Creates a single quad brush, or a plane. This will not collide with or block the player or other geometry.

Spiral Staircase

SpiralStaircasePrimitive.jpg

Creates a brush in the form of a spiral set of stairs. Note: It is usually better to use a static mesh for something like this.

Tetrahedron (Sphere)

TetrahedronPrimitive.jpg

Creates a spherical brush comprised completely of triangles and can potentially form a very complex and dense surface, geometrically speaking. Note: A static mesh should be used for geometry such as this as BSP brushes should be simple shapes to avoid errors.

Cards

CardsPrimitive.jpg

This primitive creates a series of sheets rotated around the pivot point. It can be good for creating various texture effects, such as fire, smoke, plasma, trees, and chains in situations where performance is more important than perfect detail.

CSG Operations


CSGOperations.jpg

The tools in this region perform the constructive solid geometry (CSG) operations necessary for building BSP world geometry.

Add

CSGAdd.jpg

Creates a new additive brush from the current builder brush.

Subtract

CSGSubtract.jpg

Creates a new subtractive brush from the current builder brush..

Intersect

CSGIntersect.jpg

Creates a brush from the intersection of all brushed encompassed by the current builder brush and replaces the builder brush with the new brush

Deintersect

CSGDeintersect.jpg

Creates a brush from the deintersection of all brushed encompassed by the current builder brush and replaces the builder brush with the new brush.

Additonal Brushes

AdditionalBrushes.jpg

The tools in this region allow for the adding of special brushes and volumes to the level using the current builder brush.

Add Special Brush

AddSpecial.jpg

Opens the Add Special brush dialog for adding a new special brush type using the current builder brush.

Add Volume

AddVolume.jpg

Creates a new type of volume brush from the builder brush by right-clicking and selecting one from the list.

Selections and Visibility Area


SelectionVisibility.jpg

The tools in this region control what you see in the viewport and modify selections.

Show Selected Actors Only

ShowSelected.jpg

Hides all actors in the map except those that are currently selected.

Hide Selected Actors

HideSelected.jpg

Hides all currently selected actors.

Invert Selection

InvertSelection.jpg

Deselects all currently selected actors and selects all actors which were not in the original selection.

Show All Actors

ShowAll.jpg

Unhides all hidden actors so that all actors all visible.