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Navigation AI for Level Designers

Document Summary: A guide and reference to working with the different Navigation systems for Game AI.

Document Changelog: Created by Richard Nalezynski.

Overview

This document describes the different navigation networks in a level. The intended audience is level designers. For a more technical discussion, refer to the AI Overview page.

Waypoints

See the Using Waypoints page for information on working with the path node system.

Navigation Meshes

See the Using Navigation Meshes page for information on working with the Navigation Mesh system.