UDN
Search public documentation
TextureProperties
Texture Properties
Document Summary: Explains the meaning of the various texture properties. Document Changelog: Created by Daniel Wright. Updated by Mike FrickerOverview
The texture properties window is usually summoned from the Content Browser by double-clicking on a texture asset. It allows you to preview the texture and edit its properties. You can also apply color adjustments and modify compression and LOD settings here. Note that you can resize the texture preview window by clicking and dragging in the lower right hand corner.
Settings
Color Adjustment Settings
The following properties allow you to adjust the texture's color without modifying the actual source art. These changes are applied at compression-time.
Note that you can easily transfer for these settings between textures! Just right click on a texture and select Copy Texture Adjustments to Clipboard, then select one or more destination textures, right click and select Paste Texture Adjustments. The settings will be transferred to all of the selected textures. Note that this may take awhile as the textures may need to be recompressed.
AdjustBrightness
Scales the brightness of the texture by multiplying the HSV Value component by the number specified. Values greater than 1.0 increase the brightness of the image, while values less than 1.0 will decrease the image brightness. You can enter whatever number you want, but the final V value will be clamped between 0.0 and 1.0 (per pixel.) The default for this setting is 1.0.
The above image has been modified with AdjustBrightness set to 5.0.
AdjustBrightnessCurve
Modifies the brightness of the texture using a curve. Each pixel has its HSV Value component raised to the power specified. This scales the image brightness non-linearly using curve defined by the power function. Values less than 1.0 increase the brightness of the image, while values greater than 1.0 will decrease the image brightness. You can enter whatever number you want, but the final V value will be clamped between 0.0 and 1.0 (per pixel.) The default for this setting is 1.0.
The above image has been modified with AdjustBrightnessCurve set to 0.5.
AdjustHue
Modifies the image hue by shifting the HSV Hue component along the color circle by the specified number of degrees (0.0 - 360.0). Very small numbers will slightly tint the color of your image, while large number may change the color radically. If you use a number outside of the 0.0 - 360.0 range, then the hue will "wrap" to a number within that range. The default for this setting is 0.0.
The above image has been modified with AdjustHue set to 180.0.
AdjustRGBCurve
Modifies the brightness of the texture using a curve. Each pixel has its linear-space RGB values raised to the power specified. This scales the image brightness non-linearly using curve defined by the power function. Values less than 1.0 increase the brightness of the image, while values greater than 1.0 will decrease the image brightness. You can enter whatever number you want, but the final value will be clamped between 0.0 and 1.0 (per pixel.) The default for this setting is 1.0.
The above image has been modified with AdjustRGBCurve set to 0.5.
AdjustSaturation
Scales the texture's color saturation by multiplying the HSV Saturation component by the number specified. Values greater than 1.0 increase the saturation, while values less than 1.0 will decrease the image saturation. A value of zero will result in a fully greyscale image. You can enter whatever number you want, but the final S value will be clamped between 0.0 and 1.0 (per pixel.) The default for this setting is 1.0.
The above image has been modified with AdjustSaturation set to 5.0.
AdjustVibrance
Adjusts the texture's saturation using a number between 0.0 and 1.0. This applies a custom algorithm that attempts to increase the saturation of colors that are naturally less saturated. This is useful when you want to bring the less-saturated parts of a texture up to match the other already-saturated pixels. The default for this setting is 0.0.
The above image has been modified with AdjustVibrance set to 1.0.
