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ThirdPartySoftware
Third Party Software for Unreal Engine 3
Original author was Michael Capps. Updated by Daniel Vogel. Maintained by Richard Nalezynski. This is a list of Third Party Software, specifically those software products that have been integrated into the Unreal Engine. This page overrides the version in the Unreal Engine Integrated Partners Program License Agreement.At a Glance
Below is a table containing all of the above information. When credit is required it is to be located where we normally provide such credits for other software contributions. EULA Required EULA's get cut/pasted to the end of our standard agreement.| Third Party Software | UE3 PC | UE3 Xbox360 | UE3 PS3 | UE3 Mac | UE3 Linux |
|---|---|---|---|---|---|
| NVIDIA: nvDXT Credit Required: as part of product documentation (whether hard copy or electronic) wherever Licensee normally provides such credits for other software contributions to the Game: "This product includes code licensed from NVIDIA." EULA Required: NONE | X | ||||
| NVIDIA: nvTriStrip Credit Required: as part of product documentation (whether hard copy or electronic) wherever Licensee normally provides such credits for other software contributions to the Game: "This product includes code licensed from NVIDIA." EULA Required: NONE | X | ||||
| NVIDIA: CUDA SDK Credit Required: This product includes code licensed from NVIDIA." EULA Required: NONE | X | ||||
| NVIDIA: CUDA Toolkit Credit Required: This product includes code licensed from NVIDIA." EULA Required: NONE | X | ||||
| NVIDIA: Texture Tools 2 Credit Required: This product includes code licensed from NVIDIA." EULA Required: NONE | X | ||||
| NVIDIA: PhysX (formerly Ageia, Novodex) Credit Required: NONE EULA Required: PhysX.rtf NOTE: Sony's PS3 TRC require the following for any products that incorporate the PhysX SDK or portions thereof (see comment); however, Sony said that they will not fail us on that TRC because our agmt with Ageia trumps the TRC requirement | X | X | X | X | X |
| Speex Credit required: "Speex Copyright 2002-2003, Jean-Marc Valin/ Xiph.Org Foundation" EULA Required: NONE | X | X | X | X | |
| Zlib Credit required: "Copyright © 1995-2004 Jean-loup Gailly and Mark Adler" EULA Required: NONE License: http://www.gzip.org/zlib/zlib_license.html | X | X | X | X | X |
| Creative Labs, Inc.: OpenAL Credit Required: NONE EULA Required: NONE | X | X | X | ||
| Ogg Vorbis libs License: http://www.xiph.org/licenses/bsd/ Credit Required: "© year, Xiph.Org Foundation" EULA Required: NONE | X | X | X | ||
| wxWidgets: SRC Credit Required: Copyright © 1998-2005 Julian Smart, Robert Roebling et al." must be displayed at game and editor start-up. EULA Required: must include the license files wxWindows_Library_License.txt and GNU-LGPL v2.txt with the src. NOTE: Any modified work must be a library NOTE: any modified files carry prominent notices stating that you changed the files and the date of any change NOTE: Can use GNU-LGPL v2.1 or higher | X | ||||
| wxWidgets: OBJ License: http://www.wxwindows.org/newlicen.htm, http://wxextended.sourceforge.net/ Credit Required: NONE EULA Required: NONE | X | X | X | ||
| libPNG License: http://www.libpng.org/pub/png/src/libpng-LICENSE.txt Credit Required: NONE EULA Required: NONE | X | X | X | ||
| libxml2 (Used by COLLADA) Credit Required: NONE EULA Required: libxml2_MIT_LICENSE.txt | X | X | X | ||
| OC3 Ent.: FaceFX Credit Required: NONE EULA Required: NONE | X | X | X | X | X |
| AT&T: Graphviz (used in FaceFX) Credit Required: NONE EULA Required: NONE | X | X | X | X | X |
| libresample (used in FaceFX) Credit Required: NONE EULA Required: NONE | X | X | X | X | X |
| LZO Credit Required: NONE EULA Required: NONE | X | X | X | X | X |
| CSHA1 Credit Required: NONE EULA Required: NONE | X | X | X | X | X |
| Rad Tools: Bink Credit Required: "Uses Bink Video. Copyright © 1997-2006 by RAD Game Tools, Inc." EULA Required: NONE | |||||
| TinyXML Credit Required: NONE EULA Required: NONE | X | ||||
| Fonix: VoiceIn Credit Required: NONE EULA Required: SEE COMMENT (BELOW) | X | X | X | X | X |
| Fonix: DecTalk Credit Required: NONE EULA Required: SEE COMMENT (BELOW) | X | X | X | X | X |
| IDV: SpeedTree Credit Required: NONE EULA Required: MODIFICATIONS TO BODY OF GAME EULA AND THEIR EULA (See UT3 EULA for example) | (integration only) | (integration only) | (integration only) | (integration only) | (integration only) |
| ConvexDecomposition Credit Required: Copyright © 2004 Open Dynamics Framework Group, www.physicstools.org, All rights reserved. EULA Required: ConvexDecomposition_EULA.txt | X | X | X | ||
| AMD: CPU drivers Credit Required: NONE EULA Required: Has its own installer/EULA | X | ||||
| AMD: Dual-Core Optimizer utility Credit Required: NONE EULA Required: EULA for this software is self-contained in the installer and is not covered under the terms of our license agreement. | X | ||||
| SDL 1.2 License: http://www.libsdl.org/license-lgpl.php Credit Required: NONE EULA Required: must include the license file GNU-LGPL v2.txt with the src | X | X | |||
| Microsoft: DirectX Redistributable (Game) - End Users Credit Required: NONE EULA Required: append DirectX_End_User_EULA.txt to our EULA | |||||
| Microsoft: DirectX Redistributable (Engine) - libs and dlls for licensees for compilation Credit Required: NONE EULA Required: You must agree to the terms in DirectX_End_User_EULA.txt | X | ||||
| Microsoft: Visual Studio 2005 Redistributable Code (Engine) Credit Required: NONE EULA Required: append VS2005_EULA to our EULA | X | ||||
| DL Malloc (2.8.3) License: http://creativecommons.org/licenses/publicdomain Credit Required: NONE EULA Required: NONE | X | X | X | ||
| PCCompat2007 (2.8.3) Credit Required: NONE EULA Required: NONE | X | ||||
| GameSpy Credit Required: This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2007 GameSpy Industries, Inc. GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights reserved. EULA Required: Privacy Policy (in EULA in game and in manual) | (integration only) | (integration only) | (integration only) | (integration only) | |
| Lua (5.0) License: http://www.lua.org/license.html Credit Required: Copyright © 1994-2008 Lua.org, PUC-Rio EULA Required: Append Lua_License.txt to our EULA | X | ||||
| MojoSetup (Linux Installer) License: http://icculus.org/mojosetup/license.txt Credit Required: Copyright © 2007 Ryan C. Gordon and others EULA Required: NONE | X | ||||
| libgcc License: http://www.gnu.org/licenses/old-licenses/gpl-2.0.html#SEC1, http://gcc.gnu.org/viewcvs/*checkout*/trunk/gcc/libgcc2.h?revision=129899 Credit Required: NONE EULA Required: NONE | X | X |
Additional Notes and Comments
NVIDIA: PhysX (Ageia Novodex)
For any products that incorporate the PhysX SDK or portions thereof,(i) the PhysX trademark will appear in Product Credits;
(ii) on the back cover of the instruction manual; and
(iii) external packaging
Note: this does not say anything about putting their logo anywhere, just their trademark language.
Creative Labs, Inc.: OpenAL
OpenAL: Under license from Creative Labs license (license is set forth directly below) Creative Labs, Inc. is providing you with OpenAL32.dll installer and other OpenAL files ("Software"). You may use and freely integrate with your software applications and distribute such throughout the world at no cost or further obligation to Creative. NO WARRANTY. ANY USE BY YOU OF THE SOFTWARE IS AT YOUR OWN RISK. THE SOFTWARE IS PROVIDED FOR USE "AS IS" WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY LAW, CREATIVE DISCLAIMS ALL WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. CREATIVE IS NOT OBLIGATED TO PROVIDE ANY UPDATES OR UPGRADES TO THE SOFTWARE. No other entity or person is authorized to expand or alter this warranty or any other provisions herein. Creative does not warrant that the functions contained in the Software will meet your requirements or that the operation of the Software will be uninterrupted or error-free or free from malicious code. For purposes of this paragraph, "malicious code" means any program code designed to contaminate other computer programs or computer data, consume computer resources, modify, destroy, record, or transmit data, or in some other fashion usurp the normal operation of the computer, computer system, or computer network, including viruses, Trojan horses, droppers, worms, logic bombs, and the like. You assume full responsibility for the selection of the Software to achieve your intended results, and for the downloading, use and results obtained from the Software. You also assume the entire risk as it applies to the quality and performance of the Software. IN NO EVENT WILL CREATIVE'S LIABILITY TO YOU OR ANY OTHER PERSON EVER EXCEED THE AMOUNT PAID BY YOU TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF THE CLAIM.Ogg Vorbis libs
Copyright © 2002, Xiph.org FoundationRedistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
OC3 Entertainment, Inc.: FaceFX
This includes all of the following software products:- FaceFX SDK
- FaceFX Studio
- Fonix VoiceIn Phoneme Timing Software (which shall be used only for facial animation and only in conjunction with the other OC3 Entertainment, Inc. software listed herein and not for any other purpose)
- FaceFX Plug-ins
- FaceFX Mod Developer Plug-ins