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UsingSoundActors
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中国翻译
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Interested in the Unreal Engine?
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Check out the Epic games site.
Questions about support via UDN?
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Sound Actors
Overview
AmbientSound Actor
This Actor is largely used for triggering ambient looping sounds but it can also trigger non-looping sounds. When listener enters the radii defined in the SoundCue Editor the Actor is trigger once. If the Looping Node is utilized, it'll play repeatedly within the radii and respond to all properties defined in the SoundCue. If the Looping Node is not utilized the audio file will trigger once when listener enters radii.
The only controllable parameters on this actor are Pitch and Volume. The Radii must be defined in the SoundCue and there isn't a graphic representation of it in the editor. Use this actor when the flexibility of the SoundCue Editor to create complex sounds is more desirable than radii control\visibility. If you want to trigger the same Cue in multiple locations with different radii settings you'll need to create duplicate Cues for each instance.
AmbientSoundSimple Actor
This allows per Actor control over Attenuation, Spatialization, Radii, and Modulation. Relative Volume and Pitch adjustments are accomplished by using Volume Modulation and Pitch Modulation. The Min\Max Radii can be seen in the editor graphically as spheres and can be adjusted in real-time by click dragging the Red\Green\Blue Actor arrows.
AmbientSoundNonLoop Actor
- Delay Time controls the Minimum and Maximum amount of silence between triggers in seconds. Each time an audio file is triggered it'll randomly pick a delay time between that range.
- Volume Modulation + Pitch Modulation are used to define overall Actor Volume + Pitch
- Sound Slots are added for each Wav file by clicking the small green icon located on the right side of the SoundSlots tab. Each Sound Slot features per slot volume, pitch, and weight properties. Weight controls the probability a Sound Slot will be triggered relative to other Sound Slots in the Actor.
- The `Wave' slot located at the bottom of the Actors window should be ignored and not used.
- The Min\Max Radii can be seen in the editor graphically as spheres and can be adjusted in real-time by click dragging the Red\Green\Blue Actor arrows.
All AmbientSoundSimple + AmbientSoundNonLoop Actors selected in a map.
ReverbVolume
AmbientSoundSpline Actor
AmbientSoundSimpleSpline Actor
- Red point represents listener's position (draggable).
- Red circle represents listener's hearing scope.
- Blue point shows the virtual speaker's position.
- White - spline curve control points.
- Red(only for AmbientSoundSimpleSpline) - points without any sound defined.
- Green - points inside the listener's scope.
- Light violet - points with a sound defined.
- To move a control point grab it using left mouse button.(First control point is always at actor's location.)
- To remove a control point grab it and press backspace.
- To add a new control point grab the last one and press period.
