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UsingVolumes
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Using Volumes

Document Summary: A guide to using volumes in the Unreal Engine.

Document Changelog: Created; maintained over time.

Overview

Volumes are special types of geometry that allow special functionality when they are interacted with - typically via player collision.

Types of Volumes

Cull Distance Volume

See the Visibility Culling page for more information on Cull Distance Volumes.

Fog Volumes

See the Fog Volumes page for more information.

Level Streaming Volumes

See the Level Streaming Volumes page for more information.