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Contractors familiar with the Unreal Engine

Created by Michael Capps of Epic Games; maintained by Richard Nalezynski.

Need More Help?

Epic Games is happy to provide licensees with support on all our code and tools in the Unreal Engine. We can even provide you with suggestions and design feedback on implementing your own new features. But sometimes you may need help we can't provide, such as content creation, implementation of game-specific features, and so on.

You're in luck, though, because talented contractors familiar with Unreal Engine technology are a phone call (or email) away. This page is provided as a courtesy to companies and individuals who are familiar with our technology, have access to UDN, and are available for hire.

Most of these companies will be represented at GDC and other major tradeshows. We're happy to offer our Unreal Engine demo suite for licensees to meet with Unreal Engine contractors.

Please note, placement on this page does not imply any affiliation with Epic Games, Inc.

Are you a contractor?

The magic of UDN is that you can edit this page directly. There's no approval process. Please just copy the format from one of the other entries, and modify it to properly describe your company and the services you can provide. Entries are listed alphabetically by company name, so please insert your entry accordingly.

List of Contractors

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Ahlquist Software

Ahlquist Software provides training, feature prototyping and game system design and implementation for Unreal 3 based games. Experience includes Unreal 3 project setup, UI creation, animation hookup and control, extending Kismet scripting, AI, shaders and special effects. Strengths include rapid development of quality prototypes to evaluate gameplay features, and development finished game systems such as open world streaming systems in UE3. Ahlquist Software has extensive experience with Unreal 3 on XBox 360 and PS3, as well as PC, and has XBox 360 and PS3 development systems on site. If needed, we can produce final DVD images for 360, and BD isos for PS3.

If you are looking for software development resources for your game, check out Ahlquist Software.

Contact Information

Code Particle

Code Particle offers programming services on games being developed with Unreal 3 on PC, X-Box360 and PS3. We have extensive experience on most parts of the Unreal engine and editor.

Contact Information

Confinemint Studios

Confinemint Studios is Directed by Matt Harmon. We specialize in AAA Video Game development. Please see Matt Harmon's home page (http://www.mattharmon.com) to learn more about our services. We answer all emails within 24 hours.

Contact Information

Demiurge Studios

"By contracting Demiurge we were able to revive several challenging features from the chopping block... Their mastery of the Unreal Engine makes them a valuable resource for any project using that technology." -- Clark Janes, Lead Engineer, Edge of Reality

With extensive Unreal Engine expertise on Xbox, PS2 and PC, Demiurge Studios can provide customized engineering and artistic services for Unreal Engine titles. Demiurge Studios has added numerous features to the Unreal Engine itself, and created the standalone "Runtime" version of the Unreal Engine. With a history of working alongside Unreal licensees such as Gearbox Software and Secret Level, Demiurge is the experienced choice for Unreal Engine contracting. Demiurge Studios is the primary developer for this site, the Unreal Developers Network.

  • Extensive experience working with many Unreal licensees, including Gearbox Software and Secret Level
  • Repeatedly contracted for optimization aid on performance and memory levels, PC and consoles
  • Creators of the Unreal Engine "Runtime" version
  • Unreal Engine expertise in versions 2.0, 2.5, 2.X and 3.0
  • Xbox Live experience
  • Developers of award-winning UT2004 mod "Clone Bandits" - 'Best Vehicles' winner
  • Primary developers of UDN - the Unreal Developers Network

Contact Information

Epic Games China

Contact Information

FacePro

FacePro, was founded in February 2007 as an advanced provider of FaceFX animation services for the game industry. FacePro is closely affiliated with OC3 Entertainment, makers of FaceFX for Unreal Engine 3 and also an Unreal Partner.

Our company uses FaceFX exclusively and we are totally committed to becoming a preferred resource for the Unreal developer community.

Contact Information

Feeling Software

Feeling Software is an affordable consulting firm specialized in game tools development, with a solid track record developing high-quality code in record time for companies such as Epic, Autodesk and Ageia. Our developers are smart and fast and, prior to Feeling Software, have worked on games and 3D tools at organizations including EA, Ubisoft, Autodesk/Alias and the MIT.

Feeling Software is currently integrating its FCollada scene graph classes into UE3 for Epic. This will allow a seamless interoperability with Maya, 3DSMax and other COLLADA-compliant tools. We are looking forward to further UE3-related opportunities.

Feeling Software has extensive experience with the following technologies:

  • Multi-platform development: Windows, MacOSX, Linux, PS2, XBOX and more recently, PS3.
  • PhysX API: did the deep integration of this physics engine inside Maya.
  • Maya and Max APIs: developed the ColladaMaya and ColladaMax translators.

Contact Information

Liquid Development

Contact Information

  • Contact name: Heather Dyer
  • Contact email: hdyer@liquiddevelopment.com
  • Contact phone: 503-223-8500
  • Address: 411 SW 2nd Ave, Suite 300 Portland OR 97204
  • Website: www.liquiddevelopment.com

Mad Doc Software

Mad Doc, established 1999, is a hundred person developer located in Boston Massachusetts with multiple UE3 projects under our belt. We're an Authorized Playstation and Xbox Developer with highly experienced resources who use UE3 for Level Building, Art Creation, FX, Graphics, Gameplay, AI, Networking/Multiplayer, Hardware and Optimization. We understand the in and outs of game development and have successfully worked concurrently with multiple teams to finish a game. We're interested in establishing relationships with groups we can work with on multiple projects.

  • Advanced Unreal programming, level design, and art/content creation personnel on-site
  • AI developer
  • Adept multiplayer contract developers (working with several publishers)
  • Authorized Xbox 360 and PS3 developer

Contact Information

Metricminds

Metricminds is specialized in turnkey Cutscenes and Animation Services for game developers. The company features a large in-house motion capture studio using high-end Vicon equipment and a highly skilled and creative team.

Since 2001, we’ve provided a wide range of clients with motion capture, animations, trailers, intros, Cutscenes and more. Among others, we have successfully worked for Crytek,EA, CD Projekt, ATARI and 1C.

With our partner company, Captivemotion, we offer Embody, their proprietary, Ultra-high Fidelity Performance Capture technology, as a service exclusively for Europe. This technology yields movie-quality facial animations within today’s technology and budget constraints.

We have very creative and skilled people on our staff, who are keen on understanding our clients’ visions and creating works that accompany these visions. When desired, we assume full responsibility for the technical and artistic integrity of the animations to be implemented into a game.

Please contact us to find out how we can help you!

Visit http://www.metricminds.com for our front door or http://www.metricminds.com/collection for a look at some of our past works.

Contact Information

Naked Sky Entertainment

Naked Sky Entertainment is an independent, full-service game development studio. Completed in 11 months, our recently released title, RoboBlitz (http://www.roboblitz.com), is nominated as a finalist for the 2007 IGF Competition in the Grand Prize and Excellence In Visual Art categories. RoboBlitz is the first UE3 game available on the PC and Xbox 360 Live Arcade, featuring entirely physics-driven gameplay, procedural animation, and procedural textures. Composed of top MIT programmers and award-winning artists, we are highly efficient in delivering top-quality content.

We have extensive expertise in the following areas

  • In-depth experience with all aspects of UE3
  • Physical simulation including use of the Ageia PhysX engine
  • Advanced multi-threading for multi-core/processor systems
  • Windows and Xbox 360 development including Live Arcade support
  • Texture system enhancement and integration of third party texturing tools
  • ProFX procedural texturing system
  • Optimized asset generation
  • Kismet modification and scripting
  • UnrealEd, including complex material and particle system creation
  • Custom UI design and programming

Contact Information

Nikitova

Nikitova is the leader in film animation and game development. Our extensive experience with Unreal Engine technology is combined with high professionalism of our team.

We are currently working on 2 AAA Next-gen Unreal 3 – based titles, one is a sports title and another is MMORPG for Next-gen consoles.

With the head offices in Chicago and Los Angeles and six production studios in Eastern Europe, employing over 250 specialists in High-poly Next-gen Modeling, 3D & 2D Animation and Programming, we gained the trust of such prominent clients as Lucas Arts, Warner Brothers, Midway Games, Electronic Arts, Sony Online Entertainment, Sony Computer Entertainment, Activision, SEGA, DICE and many others.

The range of the platforms that we work with include: PC, Xbox and Xbox 360, PS2, PS3 and PSP and variety of mobile devices.

We have a vast expertise in full-length 3D CG Animated Movies creation including Concept Art Development; 3D Character Modeling and Texturing; 3D & 2D Character Animation, Visual Effects for Feature Films.

You are welcome to visit our web site at http://www.nikitova.com or contact us directly using the phone below. Our specialists will provide more details on our capabilities and will assist you in discussing your project requirements. We gladly furnish references on request.

Contact Information

  • Contact name: Oleg Matsay, Head of Engineering
  • Contact email: U3.support@nikitova.com
  • Contact phone:
    • US: +1 (773) 913-8015
    • UK: +44 200.000.8462
  • Contact Fax:
    • US: +1 (773) 442-0693
  • Address: Nikitova LLC 1110 Jorie Blvd, St. 200, Oak Brook, Chicago, IL 60523 USA
  • Website: http://www.nikitova.com

Pixel Mine, Inc.

Pixel Mine is an independent, full-service game development studio that has assembled one of the most experienced teams in the game industry. Our developers average over 12 years of industry experience and have been key contributors to over 100 published titles. We have also developed on a variety of platforms including PC, Macintosh, Xbox, Xbox 360, GameCube, Playstation 2, Playstation 3, and an assortment of mobile devices.

Pixel Mine is completely employee owned, and we take great pride in our work. We are dedicated to positive and productive relationships with all of our clients. We are seeking long term relationships, not fast gains.

Unreal Engine 3 highlights:

  • UE3 proficiency. Pixel Mine was the sole developer of the PC version and contributed to the PS3 and 360 versions of Blacksite: Area 51 for Midway, and the sole developer of the PC version of Turok for Disney.
  • Expertise with UE3 online implementation using Quazal, GameSpy, and Xbox Live on PC, PS3, and Xbox 360.
  • Expertise in Unreal UI development
  • Proficiency with Unreal Script, Kismet, and UnrealEd
  • Proficiency with UE3 animation systems
  • UE3 engine and tool optimization and customization

Other highlights:

  • Multiplayer expertise.
  • Multi-platform engine and graphics expertise.
  • Expertise with multiprocessing.

Contact Information

Pendulum Studios

Pendulum is a 3D animation production studio specializing in dynamic performance-driven character animation and compelling storytelling. We provide turn-key production services for the games market in the areas of:

  • Cinematic Trailers & Intro Movies
  • In-Game Cut-Scenes
  • Broadcast Spots
  • Performance/Motion-Capture
  • Facial Performance Animation & Scanning
  • Companion Content (Episodic/Webisodic Entertainment)

AlterEgo, Pendulum’s facial performance division, is a leader in cutting-edge facial animation services, providing an unparalleled blend of high-quality facial performances, pipeline customization, flexibility, speed and cost-effectiveness. Leveraging the most advanced motion-capture & scanning technologies from Vicon, Motion Analysis, Dimensional Imaging and InterSense in one of the industry’s most sophisticated full-performance motion-capture stages, Pendulum is able to provide an incredibly robust array of leading-edge creative & technical solutions.

A few of the projects we’ve worked on include:

  • TV Spots for Singularity (Activision / Raven), and Soul Calibur III (Namco)
  • Cinematic Trailers for Stuntman: Ignition (THQ / Paradigm Entertainment), and WWE Smackdown vs. Raw (THQ / WWE)
  • In-Game Real-time Cut-Scenes for Silent Hill: Homecoming (Konami / Double Helix), Dark Sector (Digital Extremes / D3 Publisher), and Singularity
  • Intro Cinematics for Paraworld (Sunflowers / SEK), and Frontline: Fuel of War (KAOS Studios)
  • Cinematic Cut-Scenes for Red Faction: Guerrilla (THQ / Volition), and Golden Axe: Beast Rider (SEGA / Secret Level)

As an innovation-driven studio, with a rich history in creative animation production, Pendulum been able to successfully harness the strength of the Unreal Engine as a powerful canvas for our story-driven cinematics in new and cost-effective way... enabling Pendulum to produce high-quality cinematic imagery along with extremely emotive & believable facial performances in real-time environments.

For more information on these and other projects, please visit out our websites.

Contact Information

Psyonix Studios

Psyonix originally developed the Onslaught game mode for Unreal Tournament 2004 in conjunction with Epic Games. From there we went on to assist in the development of Unreal Tournament 3 and Gears of War. We have worked with many Unreal Engine licensees and evaluation licensees to provide services such as the following...

  • Implementation of new engine features
  • Vehicles and physics
  • Tools development
  • Content creation
  • Network code on Xbox360 and PS3/GameSpy
  • UI implementation (Native Unreal or our own kismet-based UI system - PsyUI)

Consulting services (technical and business)...

  • General Unreal Engine development
  • PS3 certification
  • Digital distribution on XBLA and PSN
  • GameSpy implementation

Contact Information

Redjade

My name is Fredrik Liliegren and I am the CEO of Redjade Inc.

REDJADE provides 2D and 3D content creation services to the world's leading interactive entertainment software companies primarily focused on next generation console and PC video games. We have recently completed several high profile projects including some Unreal 3 related projects such as "The Incredible Hulk" and "Borderlands".

REDJADE's art team consists of seasoned veterans with 4 to 18 years of experience in full game development, allowing us to take on any part of the the art production process smoothly and efficiently. Our expertise includes 2D concept, 3D high and low poly modeling, advanced texturing, key-frame or motion capture animation, and level creation and design. We are fully trained on all aspects of Unreal engine 3 art production pipeline.

Contact Information

Shadows in Darkness

Shadows in Darkness is the outsourced art solution of choice for publishers and developers of video games. Our specialty is AAA, next-gen console asset creation. However, our portfolio includes every platform from handhelds to PCs, and every project size from budget titles to AAA blockbusters. Our artistic services are equally diverse covering asset creation, animation, conceptuals, storyboarding and even user interface and sprite work. We have hands-on experience with the Unreal 3 engine and are currently making art assets for games using it.

If you are looking for the highest quality art and Unreal 3 experience at reasonable prices, contact Shadows in Darkness now.

Contact Information

Sleepwalker Media

Sleepwalker Media is a professional, one-stop shop, outsourcing solution with over 80 years of combined game and film industry experience. Whether it's work in Unreal, rigging, animation, modeling, visual FX, previz or cinematic production, be assured, whatever your project needs, Sleepwalker has your solution.

Contact Information

Streamline Studios

Streamline Studios specializes in creative and technical support services for the video games industry. We have in depth experience with Unreal Engine technology in the form of engineering and content creation. Whether you need creation of custom assets for Unreal Engine 2.0 or high end services for Unreal Engine 3, Streamline Studios can ensure a smooth production experience.

As outsourcing specialists, our services cater to production teams that are understaffed, facing tight deadlines, or require specialized third party assistance. Through experience, we have refined our services to meet our client's core requirements in order to fulfill specific production goals and help avoid common pitfalls associated with bringing a production to market. For a more detailed service list, please visit our website at http://www.streamline-studios.com/services/.

Some of our previous outsourcing projects include:

  • TV commercial and cinematics for Tom Clancy’s Ghost Recon 2 Ubisoft / Red Storm Entertainment
  • The intro cinematic and ONS-Torlan map for Epic Games Unreal Tournament 2004 Epic Games / Atari
  • Cinematic services for the PC version of James Bond: 007 Nightfire Electronic Arts / Gearbox Software
  • The intro cinematic for Atari / Human Head Studios Dead Man's Hand Human Head Studios / Atari
  • Voice directing and animations for Khaeon / Playlogic's Alpha Black Zero: Intrepid Protocol Kaheon / Play Logic
  • Modeling, texturing, and animations for Small Rockets / Atari's Sinbad: Legend of the Seven Seas Small Rockets / Atari

For more information on these and other projects, check out our website.

Contact Information

Technicolor

Technicolor provides localization services to Epic Games for UDN, as well as for text used in the Unreal Engine, including editing tools.

Game developers and publishers worldwide count on Technicolor Interactive’s high-quality game production services. From design and visuals to audio and localization, Technicolor Interactive is known for meeting customer milestones and helping game companies maximize their IP.

For more information on these and other projects, check out our website.

Contact Information

Threewave Software

Threewave Software is one of the fastest growing triple-A game development studios in Vancouver, British Columbia. Threewave has worked on top franchises and brands in the FPS genre including Id's Doom, Return to Castle Wolfenstein, Buena Vista Games’ Turok as well as Lucas Arts’ Jedi Academy. Threewave is the game developer top brand managers, producers and publishers turn to when they want to create the most compelling multiplayer experience possible. We are trusted to take the most successful brands and franchises to the next and hottest level.

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Timeline Interactive

Timeline Interactive is a game development company that leverages its high caliber and low cost development resources in its development center based in Cairo-Egypt, to develop and produce high quality games on all major platforms at a fraction of their current production costs.Timeline Interactive is privately held and financially backed by the Tech Dev Fund and EFG-Hermes Investments

The Timeline team has a proven track record in game development and 3D game engine development.

  • Participated in the development of the “Reality Engine” acquired by Epic Games in 2005.
  • Developed the initial prototype for “Monster Madness”, the XBOX 360 title, released by SouthPeak.
  • Developed “CellFactor: Revolution” for the PC released by Ageia as a demo for the PhysX card.
  • Developed CellFactor: Psychokinetic Wars released on Xbox Live Arcade and Playstation, Network, published by Ubisoft Entertainment

Contact Information

TrueThought

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Tukko Games

Tukko Games conducts large scale physical stress and load playtests (100 to 1,000 CCU). Our testing program gives developers another level of feedback that's not readily available. The input we provide has proven to be very useful to developers in identifying issues that arise under true load. Using our services, some of our clients that have UE3 powering their games have been able to identify and correct scaling and load issues prior to launch. We have also provided insights into overall game quality and playability. Some of our clients have included Disney, Gazillion, and Vogster's CrimeCraft.

Tukko Games playtests can provide:

  • Actionable feedback that your game designers can use to make your games more fun to play
  • Critical information on which aspects of your title are really fun and which parts don't live up to your design vision
  • Advance insight on how well your game scales and performs under true load
  • Quantitative and qualitative evaluations of game play from a large sample of gamers
  • A true multiplayer environment in a low-risk, low-cost location where game access is strictly controlled
  • A more "player-centric" game development process

Contact Information

Zombie Studios

Seattle based Zombie Studios is a third-party developer of Xbox360, PS3 and PC games formed in 1994 by Joanna Alexander and Mark Long. Since then, Zombie has designed and produced 23 original games for worldwide distribution on virtually every major platform - from SEGA Genesis to 64 bit PCs. Zombie's titles span a wide range of product genres including FPS, RTS, puzzle, arcade, adventure, hunting and simulation - and target markets that include hardcore gamers, casual gamers, value buyers and children. Our significant customers include: Atari, Microsoft, Disney, Real Networks, Ubisoft, Novalogic, Take2, America's Army, Groove Games, Panasonic and Activision.

Zombie seasoned, full time staff of artists, engineers, composers and producer/designers have multiple title experience from companies like Ubisoft, Valve, The Collective, Sierra, Microsoft, Monolith, Dynamix, Nova Logic, Microprose and Electronic Arts. Zombie's current employee skill base includes UNREAL 2 and 3, Torque, Renderware, Gamebryo, Max, Maya, Motion Builder, Visual Studio, CodeWarrior, Java, Symbian and J2ME.

  • Unreal Engine experts since 2002
  • AI and Kynapse Integration
  • Networking and multiplayer programming
  • UI programming
  • Level design and construction consulting

Contact Information