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Interested in the Unreal Engine?
Visit the Unreal Technology site.

Looking for jobs and company info?
Check out the Epic games site.

Questions about support via UDN?
Contact the UDN Staff

Contractors familiar with the Unreal Engine

Need More Help?

Epic Games is happy to provide licensees with support on all our code and tools in the Unreal Engine. We can even provide you with suggestions and design feedback on implementing your own new features. But sometimes you may need help we can't provide, such as content creation, implementation of game-specific features, and so on.

You're in luck, though, because talented contractors familiar with Unreal Engine technology are a phone call (or email) away. This page is provided as a courtesy to companies and individuals who are familiar with our technology, have access to UDN, and are available for hire.

Most of these companies will be represented at GDC and other major tradeshows. We're happy to offer our Unreal Engine demo suite for licensees to meet with Unreal Engine contractors.

Please note, placement on this page does not imply any recommendation by Epic Games, Inc nor does it Imply any affiliation with Epic Games, Inc.

Are you a contractor?

The magic of UDN is that you can edit this page directly. There's no approval process. Please just copy the format from one of the other entries, and modify it to properly describe your company and the services you can provide. Entries are listed alphabetically by company name, so please insert your entry accordingly.

List of Contractors

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Ahlquist Software

Ahlquist Software provides training, feature prototyping and game system design and implementation for Unreal 3 based games. Experience includes Unreal 3 project setup, UI creation, animation hookup and control, extending Kismet scripting, AI, shaders and special effects. Strengths include rapid development of quality prototypes to evaluate gameplay features, and development finished game systems such as open world streaming systems in UE3. Ahlquist Software has extensive experience with Unreal 3 on XBox 360 and PS3, as well as PC, and has XBox 360 and PS3 development systems on site. If needed, we can produce final DVD images for 360, and BD isos for PS3.

If you are looking for software development resources for your game, check out Ahlquist Software.

Contact Information

ARA-Virtual Heroes

Virtual Heroes, a Division of Applied Research Associates, Inc., offers end-to-end training and education application development using Advanced Learning Technologies on PCs, consoles, and mobile devices.

Contact Information

Blind Squirrel Games

Blind Squirrel Games offers programming services and art related resources for games being developed with Unreal 3 and 4 on PC and consoles. We have extensive experience on all parts of the Unreal engine and editor. If you are in need of engine optimization, gameplay programming, tools or any facet of engineering that you may require for your game, or just need an experienced staff to aid in your development we are the team to help.

  • Extensive experience working with many Unreal licensees, including Firaxis, Irrational Games, Microsoft, 2K Marin, Gearbox Software, Yager Development, Darkside Games, and 2K Games.
  • Repeatedly contracted for optimization aid on performance and memory levels, graphics, general gameplay, UI, Networking, AI Creation and Optimization, Tools creation for PC and consoles
  • Unreal Engine expertise in versions 2.0, 2.5, 2.X, 3.0, and 4.0
  • Xbox Live, PSN, Gamespy, Steam experience

Contact Information

Code Particle

Code Particle offers programming services on games being developed with Unreal 3 on PC, X-Box360 and PS3. We have extensive experience on most parts of the Unreal engine and editor.

Contact Information

Coding Jar Studios, Inc.

Coding Jar Studios is a small studio founded by an Unreal 3 programming expert. You can be assured top-quality engineering with no talent bait-and-switch. We offer both remote work and on-site. Areas of specialization include Animation, Physics, Networking, Gameplay, Core, and AI.

Contact Information

Demiurge Studios

"By contracting Demiurge we were able to revive several challenging features from the chopping block... Their mastery of the Unreal Engine makes them a valuable resource for any project using that technology." -- Clark Janes, Lead Engineer, Edge of Reality

With extensive Unreal Engine expertise on Xbox, PS2 and PC, Demiurge Studios can provide customized engineering and artistic services for Unreal Engine titles. Demiurge Studios has added numerous features to the Unreal Engine itself, and created the standalone "Runtime" version of the Unreal Engine. With a history of working alongside Unreal licensees such as Gearbox Software and Secret Level, Demiurge is the experienced choice for Unreal Engine contracting. Demiurge Studios is the primary developer for this site, the Unreal Developers Network.

  • Extensive experience working with many Unreal licensees, including Gearbox Software and Secret Level
  • Repeatedly contracted for optimization aid on performance and memory levels, PC and consoles
  • Creators of the Unreal Engine "Runtime" version
  • Unreal Engine expertise in versions 2.0, 2.5, 2.X and 3.0
  • Xbox Live experience
  • Developers of award-winning UT2004 mod "Clone Bandits" - 'Best Vehicles' winner
  • Primary developers of UDN - the Unreal Developers Network

Contact Information

EastPad

EastPad is a new studio (2010) with people came from major company and AAA titles, to bring to you expertise on games and specifically on iOS. If you are looking for development resources for your game, include Game Design to Graphic creation or Unreal Script creation, we are your Men!

Contact Information

FacePro

FacePro was founded in February 2007 as an advanced provider of FaceFX animation services for the game industry. FacePro is closely affiliated with OC3 Entertainment, makers of FaceFX for Unreal Engine 3 and also an Unreal Partner.

With a completely new animation pipeline for 2010, FacePro now provides complete FaceFX setup and testing, including the new REV online animation review and approval system, for only $5.00 USD per second of finished animation.

Contact Information

Feeling Software

Feeling Software is an affordable consulting firm specialized in game tools development, with a solid track record developing high-quality code in record time for companies such as Epic, Autodesk and Ageia. Our developers are smart and fast and, prior to Feeling Software, have worked on games and 3D tools at organizations including EA, Ubisoft, Autodesk/Alias and the MIT.

Feeling Software is currently integrating its FCollada scene graph classes into UE3 for Epic. This will allow a seamless interoperability with Maya, 3DSMax and other COLLADA-compliant tools. We are looking forward to further UE3-related opportunities.

Feeling Software has extensive experience with the following technologies:

  • Multi-platform development: Windows, MacOSX, Linux, PS2, XBOX and more recently, PS3.
  • PhysX API: did the deep integration of this physics engine inside Maya.
  • Maya and Max APIs: developed the ColladaMaya and ColladaMax translators.

Contact Information

flatSPHERE Media

flatSPHERE provides localization services to Epic Games for UDN.

For more information on these and other projects, check out our website.

Contact Information

GRIP

We are a AAA game AI consulting company. Our customers include Autodesk, BioWare, Disney, EA Montreal, Eidos Montreal and Intel and our credits include “Army of TWO: the 40th day(tm)”, “Deus Ex 3” and "Tron:evolution". Our skills include:
  • AI architecture
  • Low level path finding (AI.implant, Kynapse, UE3, home grown, etc.)
  • High level behaviour trees
  • General game AI programming
  • Crowd simulation
  • NPC design
  • Unreal scripting
  • Game play programming
  • General UE3 programming
  • General character animation (technical set up, programming, related middleware including Human IK, etc.)

Contact Information

Metricminds

Metricminds is specialized in turnkey Cutscenes and Animation Services for game developers. The company features a large in-house motion capture studio using high-end Vicon equipment and a highly skilled and creative team.

Since 2001, we’ve provided a wide range of clients with motion capture, animations, trailers, intros, Cutscenes and more. Among others, we have successfully worked for Crytek,EA, CD Projekt, ATARI and 1C.

With our partner company, Captivemotion, we offer Embody, their proprietary, Ultra-high Fidelity Performance Capture technology, as a service exclusively for Europe. This technology yields movie-quality facial animations within today’s technology and budget constraints.

We have very creative and skilled people on our staff, who are keen on understanding our clients’ visions and creating works that accompany these visions. When desired, we assume full responsibility for the technical and artistic integrity of the animations to be implemented into a game.

Please contact us to find out how we can help you!

Visit http://www.metricminds.com for our front door or http://www.metricminds.com/collection for a look at some of our past works.

Contact Information

Naked Sky Entertainment

Naked Sky Entertainment is an independent, full-service game development studio. Completed in 11 months, our recently released title, RoboBlitz (http://www.roboblitz.com), is nominated as a finalist for the 2007 IGF Competition in the Grand Prize and Excellence In Visual Art categories. RoboBlitz is the first UE3 game available on the PC and Xbox 360 Live Arcade, featuring entirely physics-driven gameplay, procedural animation, and procedural textures. Composed of top MIT programmers and award-winning artists, we are highly efficient in delivering top-quality content.

We have extensive expertise in the following areas

  • In-depth experience with all aspects of UE3
  • Physical simulation including use of the Ageia PhysX engine
  • Advanced multi-threading for multi-core/processor systems
  • Windows and Xbox 360 development including Live Arcade support
  • Texture system enhancement and integration of third party texturing tools
  • ProFX procedural texturing system
  • Optimized asset generation
  • Kismet modification and scripting
  • UnrealEd, including complex material and particle system creation
  • Custom UI design and programming

Contact Information

Nikitova

Nikitova is the leader in film animation and game development. Our extensive experience with Unreal Engine technology is combined with high professionalism of our team.

We are currently working on 2 AAA Next-gen Unreal 3 – based titles, one is a sports title and another is MMORPG for Next-gen consoles.

With the head offices in Chicago and Los Angeles and six production studios in Eastern Europe, employing over 250 specialists in High-poly Next-gen Modeling, 3D & 2D Animation and Programming, we gained the trust of such prominent clients as Lucas Arts, Warner Brothers, Midway Games, Electronic Arts, Sony Online Entertainment, Sony Computer Entertainment, Activision, SEGA, DICE and many others.

The range of the platforms that we work with include: PC, Xbox and Xbox 360, PS2, PS3 and PSP and variety of mobile devices.

We have a vast expertise in full-length 3D CG Animated Movies creation including Concept Art Development; 3D Character Modeling and Texturing; 3D & 2D Character Animation, Visual Effects for Feature Films.

You are welcome to visit our web site at http://www.nikitova.com or contact us directly using the phone below. Our specialists will provide more details on our capabilities and will assist you in discussing your project requirements. We gladly furnish references on request.

Contact Information

  • Contact name: Oleg Matsay, Head of Engineering
  • Contact email: U3.support@nikitova.com
  • Contact phone:
    • US: +1 (773) 913-8015
    • UK: +44 200.000.8462
  • Contact Fax:
    • US: +1 (773) 442-0693
  • Address: Nikitova LLC 1110 Jorie Blvd, St. 200, Oak Brook, Chicago, IL 60523 USA
  • Website: http://www.nikitova.com

Pixel Mine, Inc.

Pixel Mine is an independent, full-service game development studio that has assembled one of the most experienced teams in the game industry. Our developers average over 12 years of industry experience and have been key contributors to over 100 published titles. We have also developed on a variety of platforms including PC, Macintosh, Xbox, Xbox 360, GameCube, Playstation 2, Playstation 3, and an assortment of mobile devices.

Pixel Mine is completely employee owned, and we take great pride in our work. We are dedicated to positive and productive relationships with all of our clients. We are seeking long term relationships, not fast gains.

Unreal Engine 3 highlights:

  • UE3 proficiency. Pixel Mine was the sole developer of the PC version and contributed to the PS3 and 360 versions of Blacksite: Area 51 for Midway, and the sole developer of the PC version of Turok for Disney.
  • Expertise with UE3 online implementation using Quazal, GameSpy, and Xbox Live on PC, PS3, and Xbox 360.
  • Expertise in Unreal UI development
  • Proficiency with Unreal Script, Kismet, and UnrealEd
  • Proficiency with UE3 animation systems
  • UE3 engine and tool optimization and customization

Other highlights:

  • Multiplayer expertise.
  • Multi-platform engine and graphics expertise.
  • Expertise with multiprocessing.

Contact Information

Pendulum Studios

Pendulum is a 3D animation production studio specializing in dynamic performance-driven character animation and compelling storytelling. We provide turn-key production services for the games market in the areas of:

  • Cinematic Trailers & Intro Movies
  • In-Game Cut-Scenes
  • Broadcast Spots
  • Performance/Motion-Capture
  • Facial Performance Animation & Scanning
  • Companion Content (Episodic/Webisodic Entertainment)

AlterEgo, Pendulum’s facial performance division, is a leader in cutting-edge facial animation services, providing an unparalleled blend of high-quality facial performances, pipeline customization, flexibility, speed and cost-effectiveness. Leveraging the most advanced motion-capture & scanning technologies from Vicon, Motion Analysis, Dimensional Imaging and InterSense in one of the industry’s most sophisticated full-performance motion-capture stages, Pendulum is able to provide an incredibly robust array of leading-edge creative & technical solutions.

A few of the projects we’ve worked on include:

  • TV Spots for Singularity (Activision / Raven), and Soul Calibur III (Namco)
  • Cinematic Trailers for Stuntman: Ignition (THQ / Paradigm Entertainment), and WWE Smackdown vs. Raw (THQ / WWE)
  • In-Game Real-time Cut-Scenes for Silent Hill: Homecoming (Konami / Double Helix), Dark Sector (Digital Extremes / D3 Publisher), and Singularity
  • Intro Cinematics for Paraworld (Sunflowers / SEK), and Frontline: Fuel of War (KAOS Studios)
  • Cinematic Cut-Scenes for Red Faction: Guerrilla (THQ / Volition), and Golden Axe: Beast Rider (SEGA / Secret Level)

As an innovation-driven studio, with a rich history in creative animation production, Pendulum been able to successfully harness the strength of the Unreal Engine as a powerful canvas for our story-driven cinematics in new and cost-effective way... enabling Pendulum to produce high-quality cinematic imagery along with extremely emotive & believable facial performances in real-time environments.

For more information on these and other projects, please visit out our websites.

Contact Information

Phosphor Games

Phosphor is a Chicago-based game development studio with decades of AAA game dev experience, and a history of financially successful and critically acclaimed titles across the industry. Our veterans have team lead and Sr. experience on 3rd person Action adventure, FPS, MMO, Sports, Motion Control, and Casual titles.

We love Unreal Tech, and we have an ongoing relationship assisting Epic with miscellaneous tech and content on their engine and in their upcoming unannounced triple AAA games. We have been directly involved in UE3 engine development since early 2009, with several of our engineers working full time on various editor and engine enhancements for Epic. Our expert artists are also pitching in to help make their upcoming titles look the best that they possibly can. Our work is in their most recently published UDK.

We most recently finished working on Kinect Adventures for Microsoft, and had an absolute blast doing so! We are one of the leading Kinect developers in the industry, and our experience on Kinect and UE3 allows us to rapidly prototype, produce, and deliver a Kinect project of any scope with a high degree of quality.

Our studio is committed to making smart, informed decisions in developing Unreal-based games, leveraging the strengths of the technology and avoiding pitfalls that end up costing ten times what they're worth. We are very ROI focused, and we are passionate about delivering the highest quality product achievable within the constraints of the project. We have a number of projects in development which we hope to be able to reveal soon!

Please contact us for more information on upcoming projects, or with any business inquiries.

Contact Information

Pitbull Studio

Pitbull is a games development studio based in North East UK. We've been proud to work with Epic over the last few years developing tech and content on their engine, editor, platforms and in-development titles.

We've worked with Unreal Engine since 2005, using it on Wheelman and Necessary Force (both developed as Midway Studios Newcastle) and, more recently, on our own secret developments.

The original Pitbull studio was formed back in 1996 and had a fantastic reputation as a racing game developer. More recently we've branched out into FPS, shooter, fighting and platform genres, amongst others.

We're available for all sorts of contract and support work, including but not limited to:-

  • General
    • Initial Unreal Engine setup - Perforce, SQL, etc
  • Art Resources
    • Character Art - concept, build, rigging, animation and engine-ready
    • Effects
    • Environment Art
    • UI - Scaleform GFx or other
    • Vehicles
  • Code Resources
    • Platform Development - iOS, Android, NGP, PC, Xbox 360, PS3, Mac, etc
    • Game Development - AI, Scripting, Control, Collision, etc
    • Optimisation
    • Final Preparation - Memory Leaks, Crashes, etc

Please contact us for more information.

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Psyonix Studios

Psyonix originally developed the Onslaught game mode for Unreal Tournament 2004 in conjunction with Epic Games. From there we went on to assist in the development of Unreal Tournament 3 and Gears of War. Since then we have shipped numerous titles with engine licensees as well as our own titles. We are registered developers with Microsoft, Sony, and Apple. These are just a few of the services we can provide for your project...

  • Full game development
  • Multiplayer implementation
  • Vehicles and physics
  • General gameplay design
  • Content creation (level design, lighting, modeling, texturing, concept)
  • Xbox 360, Game for Windows Live, GameSpy, and PS3 implementation and certification
  • Digital distribution on XBLA, PSN, Games for Windows Live, and Steam
  • Mobile development on all supported platforms
  • Tools development
  • Consulting and support for all of the above

Contact Information

Shadows in Darkness

Shadows in Darkness is the outsourced art solution of choice for publishers and developers of video games. Our specialty is AAA, next-gen console asset creation. However, our portfolio includes every platform from handhelds to PCs, and every project size from budget titles to AAA blockbusters. Our artistic services are equally diverse covering asset creation, animation, conceptuals, storyboarding and even user interface and sprite work. We have hands-on experience with the Unreal 3 engine and are currently making art assets for games using it.

If you are looking for the highest quality art and Unreal 3 experience at reasonable prices, contact Shadows in Darkness now.

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Sleepwalker Media

Sleepwalker Media is a professional, one-stop shop, outsourcing solution with over 80 years of combined game and film industry experience. Whether it's work in Unreal, rigging, animation, modeling, visual FX, previz or cinematic production, be assured, whatever your project needs, Sleepwalker has your solution.

Contact Information

Streamline Studios

Streamline Studios specializes in creative and technical support services for the video games industry. We have in depth experience with Unreal Engine technology in the form of engineering and content creation. Whether you need creation of custom assets for Unreal Engine 2.0 or high end services for Unreal Engine 3, Streamline Studios can ensure a smooth production experience.

As outsourcing specialists, our services cater to production teams that are understaffed, facing tight deadlines, or require specialized third party assistance. Through experience, we have refined our services to meet our client's core requirements in order to fulfill specific production goals and help avoid common pitfalls associated with bringing a production to market. For a more detailed service list, please visit our website at http://www.streamline-studios.com/services/.

Some of our previous outsourcing projects include:

  • TV commercial and cinematics for Tom Clancy’s Ghost Recon 2 Ubisoft / Red Storm Entertainment
  • The intro cinematic and ONS-Torlan map for Epic Games Unreal Tournament 2004 Epic Games / Atari
  • Cinematic services for the PC version of James Bond: 007 Nightfire Electronic Arts / Gearbox Software
  • The intro cinematic for Atari / Human Head Studios Dead Man's Hand Human Head Studios / Atari
  • Voice directing and animations for Khaeon / Playlogic's Alpha Black Zero: Intrepid Protocol Kaheon / Play Logic
  • Modeling, texturing, and animations for Small Rockets / Atari's Sinbad: Legend of the Seven Seas Small Rockets / Atari

For more information on these and other projects, check out our website.

Contact Information

Technicolor

Technicolor provides localization services to Epic Games for text used in the Unreal Engine, including editing tools.

Game developers and publishers worldwide count on Technicolor Interactive’s high-quality game production services. From design and visuals to audio and localization, Technicolor Interactive is known for meeting customer milestones and helping game companies maximize their IP.

For more information on these and other projects, check out our website.

Contact Information

Teotl Studios

Teotl Studios is a Swedish studio founded by two Unreal Engine experts. We provide content creation and programming services for PC, console, and mobile.

  • Developers of the very first Unreal Development Kit game "The Ball". A demo of The Ball was part of Epic Games' UDK release campaign. Currently working on several PC/Android/iOS Unreal Engine games.
  • Responsible for the official Unreal University workshops, the popular Eat3D Unreal Engine training DVDs, and training studios in the use of Unreal Engine (VSTEP, Playlogic, Starbreeze).
  • The two owners have completed many Unreal Engine contracts throughout the years such as for Epic Games (Unreal Tournament 2004 - level design), Digital Extremes (Warpath - level design), Webzen (Huxley - level design), THQ (The Haunted - gameplay programming and Steamworks integration).
  • Content creation strengths: SFX, level design, environment art, lighting, materials, art optimization.
  • Programming strengths: UnrealScript, C++, Steamworks integration, performance profiling and optimization.

Contact Information

Threewave Software

Threewave Software is one of the fastest growing triple-A game development studios in Vancouver, British Columbia. Threewave has worked on top franchises and brands in the FPS genre including Id's Doom, Return to Castle Wolfenstein, Buena Vista Games’ Turok as well as Lucas Arts’ Jedi Academy. Threewave is the game developer top brand managers, producers and publishers turn to when they want to create the most compelling multiplayer experience possible. We are trusted to take the most successful brands and franchises to the next and hottest level.

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Timeline Interactive

Timeline Interactive is a registered Xbox 360 and PS3 developer that has developed numerous Console & PC titles utilizing Unreal Engine 3. The company has extensive experience with offshore operations and remote coordination, and offers full game production with compelling quality at competing prices.

Services include

  • Full Game Development
  • Game Porting
  • Engine/Tools Programming
  • Game play Programming
  • Level Design
  • Concept Art
  • 3D Animation
  • 3D Modeling
  • Game Testing

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TrueThought

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Tukko Labs

Tukko Labs conducts large scale physical stress and load playtests (100 to 1,000 CCU). Our testing program gives developers another level of feedback that's not readily available. The input we provide has proven to be very useful to developers in identifying issues that arise under true load. Using our services, some of our clients that have UE3 powering their games have been able to identify and correct scaling and load issues prior to launch.

Tukko Labs playtests can provide:

  • Actionable feedback that your game designers can use to make your games more fun to play
  • Critical information on which aspects of your title are really fun and which parts don't live up to your design vision
  • Advance insight on how well your game scales and performs under true load
  • Quantitative and qualitative evaluations of game play from a large sample of gamers
  • A true multiplayer environment in a low-risk, low-cost location where game access is strictly controlled
  • A more "player-centric" game development process

Contact Information

XLOC

XLOC is the leading provider of web-based global localization management solutions for the international computer and video game industry, with more than 45 years of production, programming and development experience. XLOC offers organizational management systems that streamline localization processes and simplify the integration of localization into the development cycle. This process saves game developers and publishers significant time and money, and allows them to ship their international SKUs simultaneously across multiple game platforms and languages to realize the full potential of the global marketplace. XLOC solutions are compatible with all major 3D engine technologies, social networking games and vast MMO environments, and can be leveraged as stand-alone products or be combined with XLOC’s consulting and support services. Titles built using XLOC include the Call of Duty® series, the Guitar Hero™ series, League of Legends, Bioshock™ and many more. To learn more, please visit www.xloc.com.

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Virtual Programming Ltd (Mac)

Virtual Programming publishes games for Mac OS X and iOS.

We’ve been around for over a decade and have extensive experience porting games to Mac OS X and developing cutting edge technologies enabling PC binaries to run on the Mac platform.

Our work includes the key project with Epic in bringing Mac support to the Unreal Development Kit and our development effort on the UDK gives us keen insights that we can bring to porting Unreal Engine 3-driven games to the Mac. We are interested in partnering opportunities to deliver your UE game to the Mac platform, in either a full or assistive capacity.

The games we’ve published on the Mac include:

American Civil War Chronicles of Riddick: Assault on Dark Athena Darkest of Days Defense Grid Elven Legacy Europa Universalis 3 Chronicles Hearts of Iron 3: For the Motherland Majesty 2 and its Battles of Ardania, Kingmaker and Monster Kingdom expansion packs Supreme Commander 2 World Challenge Golf X2: The Threat X3: Reunion X3: Terran Conflict

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Yingpei Games

Yingpei Games based in Shanghai, China. We license Epic Games’ Award-winning Unreal Engine and Atlas Technology, the MMOG solution, in Great China Area and South East Asia. The company provides local technology support and professional training services in Mandarin and English. We also offer AAA quality content production outsourcing and game development services to developers and publishers worldwide.

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Zombie Studios

Seattle based Zombie Studios is a third-party developer of Xbox360, PS3 and PC games formed in 1994 by Joanna Alexander and Mark Long. Since then, Zombie has designed and produced 23 original games for worldwide distribution on virtually every major platform - from SEGA Genesis to 64 bit PCs. Zombie's titles span a wide range of product genres including FPS, RTS, puzzle, arcade, adventure, hunting and simulation - and target markets that include hardcore gamers, casual gamers, value buyers and children. Our significant customers include: Atari, Microsoft, Disney, Real Networks, Ubisoft, Novalogic, Take2, America's Army, Groove Games, Panasonic, Konami and Activision.

Zombie seasoned, full time staff of artists, engineers, composers and producer/designers have multiple title experience from companies like Ubisoft, Valve, The Collective, Sierra, Microsoft, Monolith, Dynamix, Nova Logic, Microprose and Electronic Arts. Zombie's current employee skill base includes UNREAL 2 and 3, Torque, Renderware, Gamebryo, Max, Maya, Motion Builder, Visual Studio, CodeWarrior, Java, Symbian and J2ME.

  • Unreal Engine experts since 2002
  • AI and Kynapse Integration
  • Networking and multiplayer programming
  • UI programming
  • Level design and construction consulting
  • Audiokinetic Wwise integration
  • Unreal PS3 engineering
  • Xbox360 Kinect integration

Contact Information