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Integrated Partners Program

Document Summary: Program Overview, and a list of current Integrated Partners and contact information.

Document Changelog: Created by Mike Capps. Maintained by Richard Nalezynski.

Overview

Epic Games has established the Integrated Partners Program (IPP) for the purposes of having a formal business relationship with selected companies making cross-platform technologies which integrate with, and are complementary to, Unreal® Engine 3. Under the IPP program Epic provides continuous Unreal Engine 3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic’s established support channels, keep their implementations up-to-date with the latest UE3 versions, and work with Epic on potential promotional and co-marketing efforts. The IPP program will make it easier for Unreal Engine 3 licensees to incorporate 3rd party middleware solutions from IPP vendors into their games.

ipp.jpg

These products are in addition to the tools and software listed on the Third Party Software page.

See the Main Integrated Partners Program page for more information.

If you are interested in integrating a product, it is best to contact the vendor.

Integrated Partners

NOTE: Aside from OC3 Ent. FaceFX, PhysX by NVIDIA, and Fonix DecTalk, licensees must contact the partner to purchase a license in order to use their software in the Unreal Engine, including Fonix VoiceIn.

Used by Epic (fully integrated, completely available – no additional purchase required)

The following are fully integrated into Unreal Engine 3. Integration is maintained by Epic & the vendor; both source code & libraries are in Perforce.

PhysX (by NVIDIA)

URL: http://www.nvidia.com/object/nvidia_physx.html

FaceFX (OC3 Entertainment)

URL: http://www.oc3ent.com/

DecTalk (Fonix Speech)

URL: http://www.fonix.com/

Used by Epic (fully integrated, partially available – additional purchase is required)

The following are fully integrated into Unreal Engine 3. Integration is maintained by Epic & the vendor; source code is in Perforce, but libraries must be obtained from the vendor.

Intel Software Products

URL: http://software.intel.com/en-us/articles/epic-licenses-tbb-for-ue-licensees/

(NOTE: No software is available in Perforce. Please use the URL for more information.)

VoiceIn Game Edition (Fonix Speech)

URL: http://www.fonix.com/

SpeedTree (IDV)

URL: http://www.idvinc.com/, http://www.speedtree.com/

GameSpy

URL: http://www.poweredbygamespy.com/

Used by Epic (partially integrated – additional purchase is required)

The following are partially integrated into Unreal Engine 3. Both source code and libraries must be obtained from the vendor.

Bink (RAD Game Tools)

URL: http://www.radgametools.com/

IncrediBuild (Xoreax)

URL: http://www.xoreax.com

(NOTE: No software is available in Perforce. Please use the URL for more information.)

Not Used by Epic (additional purchase is required)

The following are not used by Epic, but have been successfully integrated and used by other licensees. Please see the vendor's site for more details.

Beast (Illuminate Labs)

URL: http://www.illuminatelabs.com/

Umbra

URL: http://www.umbrasoftware.com/

ProFX (Allegorithmic)

URL: http://www.allegorithmic.com/

AI Implant (Engenuity)

URL: http://www.engenuitytech.com/

Rendez-Vouz and Spark! (Quazal)

URL: http://www.quazal.com/

Digimask (Digimask Ltd.)

URL: http://www.digimask.com/

FMOD (Firelight Technologies)

URL: http://www.fmod.org/

Wwise (Audiokinetic)

URL: http://www.audiokinetic.com/

Kynapse (Autodesk Middleware)

URL: http://www.kynogon.com/, http://www.autodesk.com/

Scaleform: GFx (Scaleform)

URL: http://www.scaleform.com/

Phase Space

URL: http://www.phasespace.com/

morpheme (Natural Motion)

URL: http://www.naturalmotion.com/

Vivox

URL: http://www.vivox.com/

nFringe (Pixel Mine Games)

URL: http://www.pixelminegames.com/

Get Integrated!

Contact mailto:ipp@epicgames.com for more information.