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DeleteQuarantinedContentCommandlet
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Commandlets > Delete Quarantined Content Commandlet
Delete Quarantined Content Commandlet
Overview
Running the Commandlet
UDK.exe DeleteQuarantinedContent [Optional Switches]
Optional Switches
- -SkipFails
- When present, this option causes the commandlet to continue execution if it encounters an error processing one of the packages. Without this option, execution will stop if an error occurs.
- -SkipCheckout
- When present, this option prevents the commandlet from checking out packages from source control that are marked as read-only.
- -SkipRefChecks
- When present, this option causes reference checking to be disabled during execution. This will speed up the process as reference checking takes additional time. Since referenced objects cannot be safely deleted, the
RF_Standalone
flag will be cleared on the quarantined objects, but you will not be warned and the garbage collector will not remove them. - -ShowReferences
- When present, this option will cause object references to be displayed for referenced objects that cannot be deleted. This option is dependent on reference checking and will not work in conjunction with the
-SkipRefChecks
.