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AnimTreeEditorUserGuide
AnimTree Editor User Guide
Document Summary: Guide to using the Unreal Animation Tree Editor. Document Changelog: Created by James Golding. Maintained by Richard Nalezynski.Introduction
This document describes how to use the skeletal mesh and animation setup functionality in UnrealEd's AnimTree Editor. For more information on the Unreal Engine Animation System, see the Animation System Overview page and the Importing Animations Tutorial page. NOTE: Unless you are trying to do something very basic with the existing node types, the Animation Tree editor is a tool usually for a programmer or technical artist, as the nodes are very closely tied to the code that drives them.Using the AnimTree Editor
Opening the AnimTree Editor
From the Generic Browser select New from the File menu. Select AnimTree from the Factory dropdown menu. Double click the newly created asset and set PreviewSkelMesh property to refer your skeletal mesh. Then assign that AnimTree asset as your AnimTreeTemplate for the SkeletalMesh.AnimTree Editor Overview
AnimTree Editor Layout
To open the AnimTree Editor, double-click on an animation set in the Generic Browser. The Editor is divided in to the following sections, as shown below:| 1 | Menu Bar and Tool Bar. | Visualization and navigation tools. |
| 2 | Preview Pane. | Previews the animation on a skeletal mesh. |
| 3 | Node Graph Pane. | Nodes that make up the Anim Tree. |
| 4 | Properties Pane. | Properties of the mesh, animation set, or animation sequence. |
Menu Bar
Window
Preview: Shows the Preview Pane. Properties: Shows the Properties Pane.Tool Bar
| Icon | Name | Description |
|---|---|---|
| Pause AnimTree | ||
| Preview Selected Node | ||
| Show Node Weights | ||
| Show Skeleton | ||
| Show Bone Names | ||
| Show Wireframe | ||
| Show Floor | ||
| Toggle Curved Connections |