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Developing games for Mac OS X using Unreal Engine 3 comes with special requirements, workflow, and considerations that must be taken into account. This document explains how to set up your development environment for building games for Mac OS X, as well as general workflows for testing, packaging, and deploying an Unreal project that runs on Mac.
In order to play your game on a Mac, it must first be packaged into an app bundle that can then be deployed to a Mac. Unreal Frontened is the control center for building games with Unreal Engine 3. It handles many tasks, such as compiling scripts, cooking packages, packaging games, etc. When it comes time to package up and deploy a game to a Mac, Unreal Frontend will handle the entire process. For a reference to the Unreal Frontend application, see the Unreal Frontend page.
- Click the configuration button:
This opens the configuration settings dialog.
- Make sure the settings are as follows:
Game Platform Game Config Script Config Cook/Make Config UDKGame MacOSX Release_64 ReleaseScript Shipping_32
Game Platform Game Config Script Config Cook/Make Config UDKGame MacOSX Shipping_64 FinalReleaseScript Shipping_32
Click the OK button to save the settings.
- The Mac Options section should now be visible if it was not previously. If you're preparing a build for Mac App Store, make sure the Packaging Mode is set to Mac App Store. Otherwise, set it to Normal.
- Click the Settings... button to open Unreal Mac Configuration Wizard and set your game's name, icon, deployment destination path etc. For more information, see the MacPackager Tool page.
- Next, you need to add all the maps that need to be packaged into the application. This can be done in the maps section:
Click the Add... button. A window will open listing all existing maps in the current game project.
Select all the maps in the list you want to add:
Click the Add Selected Maps button to add the maps and close the window. The maps should now be listed in the maps list:
- Make sure all the steps of the pipeline job are enabled by clicking each of the buttons shown below and toggling on the Step Enabled option in the menu for each step.
- Click the Start button to begin the pipeline job. The graphic will display while the pipeline job is in progress. Once complete, the output window will show the results.
- The packaged game is now ready. If you set deployment destination path to a shared folder on a Mac, you can unzip the game and it'll be ready to play.
You can use Unreal Frontend/MacPackager to prepare your game for submission to Mac App Store. Mac Developer Program site. Note: Apple charges $99/year to register as a developer.
- Application Loader