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Level Browser Reference

Document Summary: A reference for the Level Browser in the Unreal Editor.

Document Changelog: Created and maintained by Richard Nalezynski.

Introduction

The Level Browser allows you to view the Levels in your current world. A world can consist of one persistent level, and any number of streamed levels. See the Level Streaming How-To page for more details.

Opening the Level Browser

Level Browser Overview

Browser Layout

LevelBrowser.jpg

  1. - Menu Bar
  2. - Levels List

Menu Bar

Level

  • New... - Add a new Level to the Persistent level.
  • Import... - Import a Level into the Persistent Level.
  • Make Current - Set the selected Level as the Current Level.
  • Remove Level from World - Remove a Level from the Persistent Level.

View

  • Refresh - Refresh the Levels List.

Levels List

The Levels List shows the Persistent Level, as well as any additional Streamed Levels. The level denoted as CURRENT is the level that will be modified if changes are made in the editor windows or Kismet.

The Visible checkbox allows you to hide and unhide the levels in the editor, although this is for visualization purposes only and has no bearing on whether or not a level will stream into the game when it is run. However, a level that is not visible here will not be affected if you rebuild the level, which can be a great timesaver if you have complicated levels.

Currently, the following are not functional: Lock/Unlock button (denoted by the icon); Draw Bounding Box checkbox.

Context Menu

LevelBrowser_ContextMenu.jpg

  • Make Current - Make the selected Level the current Level.
  • Load and Unload - Load or unload a Level.