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AnimSetEditorUserGuide
AnimSet Editor User Guide
Document Summary: Guide to using the Unreal Animation Set Editor. Document Changelog: Created by Daniel Wright. Maintained by Richard Nalezynski.Introduction
This document describes how to use the skeletal mesh and animation setup functionality in UnrealEd's AnimSet Editor. For more information on the Unreal Engine Animation System, see the Animation System Overview page and the Importing Animations Tutorial page.Using the AnimSet Editor
Opening the AnimSet Editor
AnimSet Editor Overview
AnimSet Editor Layout
To open the AnimSet Editor, double-click on an animation set in the Generic Browser. The Editor is divided in to the following sections, as shown below:
| 1 | Menu Bar and Tool Bar. | Visualization and navigation tools. |
| 2 | Preview Pane. | Previews the animation on a skeletal mesh. |
| 3 | Browser Pane. | Browse the mesh; animation set and sequence; or morph target and sequence. |
| 4 | Properties Pane. | Properties of the mesh, animation set, or animation sequence. |
Menu Bar
File
Import Mesh LOD... New AnimSet Import PSA Import COLLADA Animation New MorphTargetSet Import MorphTarget Import MorphTarget LODView
Show Skeleton Show Bone Names Show Reference Pose Show Wireframe Show Mirror Show Floor Show Grid Show Sockets Show Bounds Show Collision Show Uncompressed AnimationMesh
Set LOD Auto Force LOD Base Mesh Force LOD 1 Force LOD 2 Force LOD 3 Remove An LOD Auto-build Mirror Table Check Mirror Table Copy Mirror Table to Clipboard Copy Mirror Table From Selected SkelMesh Update Bounds Copy Bones Names To Clipboard Merge Mesh Materials Fixup Bone Names Socket ManagerAnimSet
Reset AnimSet Delete TrackAnimSequence
Rename Sequence Delete Sequence Copy Sequence Name to Clipboard Copy Sequence Name List to Clipboard Apply Rotation ReZero On Current Position Remove Before Current Position Remove After Current PositionNotifies
New Notify Sort NotifiesMorphSet
MorphTarget
Rename Morph Target Delete Morph TargetAnimation Compression
Animation Compression... Opens the Animation Compression dialog dialog.Window
Browser: Shows Browser Pane. Properties: Shows Properties Pane.Tool Bar
| Icon | Name | Description |
|---|---|---|
| | Show Skeleton | |
| | Show Bone Names | |
| | Wireframe | |
| | Show Reference Pose | |
| | Show Mirror | This option shows the current animation mirrored on the mesh. You must have a valid mirroring table set up for this to work. More information on the AnimationMirroring page. |
| | Socket Manager | |
| | New Notify | |
| | Toggle Cloth | This option toggles simulation of vertex cloth. |
| | Show Uncompressed Animation | |
| | Animation Compression... | Opens the Animation Compression dialog. |
| LOD | These are the same settings from StaticMeshEditorReference; choose from Auto, Base, or Force LOD 1, 2, or 3. | |
| Animation Speed | Choose from Full Speed, 0.5 Speed, 0.25 Speed, 0.1 Speed, or 0.01 Speed. |
Browser Pane
Mesh
- Skeletal Mesh
- Extra Mesh (1-3)
Anim
- AnimSet
- Animation Sequences
Morph
- MorphTargetSet
- MorphTargets
Properties Pane
Mesh
SkeletalMesh Properties:- Materials
- Origin
- RotOrigin
- SkelMirrorTable
- SkelMirrorAxis
- bAnimRotationOnly
- LODInfo
- bForceCPUSkinning
- bUseFullPrecisionUVs
- FaceFXAsset
- BoundsPreviewAsset
- StartDisplayBoneName
- ClothBones
- bEnableClothBendConstraints
- bEnableClothDamping
- ClothStretchStiffness
- ClothBendStiffness
- ClothDensity
- ClothThickness
- ClothDamping
- ClothIterations
- ClothFriction
AnimSet
AnimSet Properties:- bAnimRotationOnly
- UseTranslationBoneNames
AnimSequence
AnimSequence Properties:- Notifies - A notify is an event that is fired at a specific time on an AnimSequence. There are a few available:
- AnimNotify_Sound - Trigger a SoundCue
- AnimNotify_Footstep - Calls the event PlayFootStepSound() in your Pawn class that is playing this AnimSequence
- AnimNotify_Script
- AnimNotify_PlayFaceFXAnim
- AnimNotify_ViewShake
- AnimNotify_PlayParticleEffect - NEW IN JULY 2008 QA BUILD
- AnimNotify_CameraEffect - NEW IN JULY 2008 QA BUILD
- AnimNotify_Rumble - NEW IN JULY 2008 QA BUILD
- RateScale
- CompressionScheme