UnrealEd User Guide
Document Summary: Guide to using the Unreal Editor.
Document Changelog: Created; maintained over time.
Introduction
UnrealEd is a suite of tools for working with content in the Unreal Engine. At the core, it is used for level design; but contained within are editors and browsers for importing and manipulating content for your game project.
This document describes the major features of UnrealEd, and guides you on how to use more specific features.
General Package System
Importing your art into the Unreal Engine 3 Editor is a simple process. Those familiar with previous incarnations of the Unreal Editor will find some significant changes in the representation of content. There is now a new type of browser called the Generic Browser which replaces both the old browsers, allowing you to deal with both lots of asset package information in one place. In a package you will probably find meshes, materials, and textures. Users familiar with Unreal may again be surprised at this point: content such as meshes and textures are now stored in a single package.
Terminology
For a complete glossary of Unreal Engine3 terms, including Levels and Actors, see the Glossary page.
Using UnrealEd
Opening the Editor
To open Unreal Ed, locate the appropriate executable (.exe) for your game project in the Binaries directory, and run it with the editor parameter.
As an example, the ExampleGame project has a compiled executable called LTCG-ExampleGame.exe in the Binaries directory. To run the editor for ExampleGame, run the following command:
LTCG-ExampleGame editor
Creating a Level
For an introduction on creating a simple level, see the Creating Levels page.
UnrealEd Overview
Editor Layout
Menu Bar
File
Edit
View
Brush
Build
Tools
Help
Tool Bar
For more information about the Tool Bar, see the Editor Tool Bar page.
Viewports
For a guide to the different View Modes in UnrealEd, see the View Modes page.
For a guide to the different Show Flags in UnrealEd, see the Show Flags page.
Browsers
Generic Browser
For a guide to the features and fields in the new generic browser, see the Generic Browser Reference page.
Actor Class Browser
For a guide to browsing different Actor classes in UnrealEd, see the Actors Browser Reference page.
Groups Browser
For a guide to managing Actors in UnrealEd, see the Groups Browser Reference page.
Level Browser
For a guide to browsing a World of Levels in UnrealEd, see the Level Browser Reference page.
Referenced Assets Browser
For a guide to browsing the assets being referenced in UnrealEd, see the Referenced Assets Browser Reference page.
Primitive Stats Browser
For a guide to browsing primitive statistics (for optimization and measuring performance) in UnrealEd, see the Primitive Stats Browser Reference page.
Dynamic Shadow Stats Browser
For a guide to browsing dynamic shadow statistics (for optimization and measuring performance) in UnrealEd, see the Dynamic Shadow Stats Browser Reference page.
Scene Manager
For a guide to managing Actors in a Level in UnrealEd, see the Scene Manager Reference page.
Content Tags
For a guide to tagging assets in UnrealEd, see the Content Tags Browser page.
Task Browser
The Task Browser allows you to connect to a task database to browse tasks and mark them as complete. See the Task Browser page for more information.
Log
Editors
Levels
For information on how to use the Level Editor, see the Level Editor User Guide page.
For information on how to use the Terrain Editor, see the Terrain Editor User Guide page.
Effects
For information on how to use the Particle Editor (Cascade), see the Particle Editor User Guide page.
Models
For information on how to use the Static Mesh Editor, see the Static Mesh Editor User Guide page.
Materials
For information on how to use the Materials Editor, see the Materials Editor User Guide page.
For information on how to use the Material Instance Editor, see the Material Instance Editor User Guide page.
Animations
For information on how to use the Animation Set Editor, see the AnimSet Editor User Guide page.
For information on how to use the Animation Tree Editor, see the AnimTree Editor User Guide page.
Physics
For information on how to use the Physics Authoring Tool (PhAT), see the Physics Editor User Guide page.
Audio
For information on how to use the Sound Cue Editor, see the Sound Cue Editor Editor User Guide page.
Post Process
For information on how to use the Post Process Editor, see the Post Process Editor User Guide page.
Cinematics and Keyframing
For information on how to use Matinee, see the Matinee User Guide page.
Scripting
For information on how to use Kismet, see the Kismet User Guide page.
User Interface
For information on how to use the UI Editor, including the Docking Editor, Style Editor, and Skin Editor, see the UI Editor User Guide page.
UnrealEd Controls
Mouse Controls
For a list of mouse controls see the Editor Buttons page.
Keyboard Controls
For a list of keyboard controls see the Editor Buttons page.
Hot Keys
For summary of how to bind editor hotkeys and create new editor hotkey commands, see the Editor Hotkeys page.
Play in Editor
To learn how to use the in-editor gameplay feature, see the Play in Editor User Guide page.
Realtime Update
To learn How to control a console from the editor, see the Realtime Update page.
Source Control Integration
For an overview of Source Control Integration into UnrealEd, see the SCC Integration page.