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UE3 Home > Technical & Programming Home


Documentation including references, technical guides, and tutorials covering setting up the engine, extending the Unreal Editor and creating new tools, and general programming with native code and UnrealScript in Unreal Engine 3.

  • ue3.jpg
    General Information about developing games with Unreal Engine 3. Minimum Specs - Recommended Hardware - Recommended Software - Workflow - Frequently Asked Questions - Console Commands - Commandline Arguments - Confirguration Files - Blogs
  • gs_main.jpg
    Information for developers new to Unreal Engine 3 and Unreal Development Kit (UDK). Covers all aspects of the development process: Production Planning - Programming - Content Creation - Level Creation - Profiling & Optimization - Packaging & Distribution
  • gs_prog.jpg
    Information for programmers working with the UnrealScript programming language in UE3. Language Reference - Classes - Types - Functions - Operators - Flow - Compiling - Native Scripting.

Essential Reading


  • AI & Navigation - Information regarding using navigation systems to create AI.
  • Animation - Using animations, morph targets, and controllers to deform skeletal meshes
  • Audio Home - Overview of the audio system and using sounds in UE3.

  • Mobile - Developing games for mobile platforms using Unreal Engine 3.
  • Mac OS - Publishing and distributing UE3 games for Mac OS.

DirectX 11

  • UDK Gems - A series of example-based tutorials over various topics.
  • Community Links - Tutorials, tools, and resources provided by the UDK community.
  • Mod Home - Information and resources for mod developers using UT3 or Gears of War.